![]() Villager assault nets you -1 points, while killing a villager nets you -2 points. Trading a villager and depleting their stock will increase your popularity by 1. Leveling up a villager through trade will increase your popularity by 2 to 4 points, depending on what level they've reached. Defeating a pillager raid will increase your popularity by 10. Iron golems you spawn are exempt from this.įinally, your popularity is calculated per village, so if you "accidentally" kill everyone in one village, it won't affect how other villages see you. If your popularity drops below -15, any naturally spawned iron golems will immediately turn hostile and attack you. A high popularity will decrease prices in trades, while a low popularity will increase prices. Your popularity is calculated on a scale of -30 to 30. Your actions dictate your popularity in a village, which in turn dictates how villagers treat you. Leather armor saddles other leather items Villager with eyeglasses and a book on their headīooks compasses clocks ink sacs glass name tagsĮnchanting items potion items redstone items Villager with white apron and red headbandĬrafting materials arrows bows crossbows This helps you assess at a glance what villagers might peak your interest. If there are multiple trades involving your item, they'll cycle through them. ![]() If a villager sees that you're holding an item they're interested in, they will show you the item they'll trade for it. There's no limit to how many trades you can do, as long as you can pay the costs and are wary of the supply and demand system.Ī neat trick you can use to parse what trades are available is to hold the item you wish to trade away. It'll either be item(s) for emerald(s) or the other way around. The trade will list what the cost of the trade is, and what you'll get in return. If you don't see a trade you're interested in, go look for some other villagers, or help the villagers level up and unlock new trade options. Left trigger or right-click, just like everything else with a menu. It's a bit time consuming and a little expensive, but we've written up a guide on how to do it. This is a great option if your villager has already been decimated, or if you're simply want to start your own village from scratch. The easiest way to do this would probably be a minecart and rail system.Īlternatively, you can also cure a zombie villager. If you take a villager out of range of the village they spawned in, and bring them within range of a new village, then they'll "move" to the new village. ![]() Tackling those one at a time, a villager perceives its home as simply what's close to it. You can either kidnap a villager from another village, or you can cure a zombie villager. If you don't have enough villagers to breed them, you have two options. The baby villager tends to just run around and jump on the beds, but eventually it'll grow into an adult villager. Once all of these requirements are met, your villagers should spawn a baby villager next to them. You need to have at least two villagers that are both willing to breed and in close proximity to each other. You'll know you've given them enough when a shower of hearts radiates from them. You can also throw food at villagers, which makes them willing to breed. Villagers can actually pick things up as they go about their day, and you'll notice that occasionally villagers will actually throw things like food at each other. In other words, it has to be safe and usable. A bed is considered valid if it has a door connected to it, and has at least 2 blocks of air directly above it. A village determines its maximum possible population by the number of valid beds present in the village. In order for villagers to breed and create baby villagers, 3 prerequisites must be met. If you're looking to expand your village, or simply replenish those unfortunately lost to, well, pretty much anything, you'll need to know how to breed your villagers. Here's what you can find in chests according to the job: Blacksmith(s) Here's what you can find in chests according to the biome: Plains There are far too many to go through every possibility, but basically each job has a chance of spawning a chest with different loot, as well as each biome having their own chest. Two, those special buildings may have unique chests with special loot inside of them. One, villagers who are assigned to those houses will often take the job associated with them. The probabilities for each of these buildings is very complex, and actually changes depending on what biome the village is spawning in. A house for the librarian, a house for the farmer, a forge for the blacksmith, etcetera. ![]() When a village is generated, many of the buildings may have a specific job assigned to them. Source: Windows Central (Image credit: Source: Windows Central)
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